In Virtual-On: Oratorio Tangram, "armor" refers to a Virtuaroid's resistance to damage. This comes in two forms:
- "Health," which is represented by the two big bars at the top of the HUD. When a VR's health reaches 0%, the round is over.
- "V. Armor," which is represented by the percentages at the bottom-right of the HUD. This signifies the chance a VR will deflect a long-range projectile.
Health
General
Health is the player's life. When it reaches 0%, the player's VR dies (for the round, anyway). Other than determining when the round ends or who wins the round, health has no effect on actual gameplay -- you deal and take the same amount of damage whether your health is low or high.
Health Match-ups
One of the ways in which VOOT is balanced is the concept of health match-ups. This states that, depending on which VR a given VR is playing against, its health might be lower or higher by some degree. So, for example, a [[Raiden]] playing against a [[Cypher]] will have 1200 points of health. A Raiden playing against a [[Dordray]], however, will have 1550 points of health.
It is important to note that these health points are not visible to the player -- the player can only see percentages of health. These health points are strictly for behind-the-scenes calculations.
The following is a table of all the health match-ups possible in VOOT Version 5.66.
Raiden | Apharmd C | Apharmd B | Temjin | Grys-Vok | Dordray | Apharmd S | Stein-Vok | 10/80SP | Bal-Baros | Bal-Bados | Fei-Yen | Specineff | Angelan | Cypher | Ajim | Min | Max | Average | ||
Raiden | 1200 | 1300 | 1300 | 1300 | 1300 | 1550 | 1350 | 1300 | 1200 | 1300 | 1300 | 1110 | 1150 | 1200 | 1200 | 900 | 900 | 1550 | 1247.5 | Raiden |
Apharmd C | 1320 | 1250 | 1000 | 1000 | 1150 | 1100 | 1000 | 1190 | 1200 | 1250 | 1250 | 1250 | 1200 | 1300 | 1300 | 1000 | 1000 | 1320 | 1172.5 | Apharmd C |
Apharmd B | 1320 | 1200 | 1000 | 1100 | 1300 | 1100 | 1350 | 1100 | 1200 | 980 | 980 | 1200 | 1100 | 1350 | 1200 | 1000 | 980 | 1350 | 1155 | Apharmd B |
Temjin | 1000 | 1200 | 1100 | 1000 | 1250 | 980 | 1250 | 1250 | 1100 | 1100 | 1100 | 1100 | 1170 | 1050 | 1320 | 1000 | 980 | 1320 | 1123.1 | Temjin |
Grys-Vok | 1000 | 1000 | 1000 | 1100 | 1100 | 1100 | 1050 | 1030 | 1100 | 1200 | 1250 | 1250 | 1350 | 1200 | 1200 | 1000 | 1000 | 1350 | 1120.6 | Grys-Vok |
Dordray | 1200 | 1000 | 1150 | 1000 | 1200 | 1000 | 990 | 1350 | 1100 | 1100 | 1150 | 1000 | 1280 | 1200 | 1250 | 900 | 900 | 1350 | 1116.9 | Dordray |
Apharmd S | 1000 | 1100 | 1080 | 1050 | 1200 | 1080 | 1000 | 1200 | 1100 | 1080 | 1080 | 1080 | 1300 | 1100 | 1200 | 1000 | 1000 | 1300 | 1103.1 | Apharmd S |
Stein-Vok | 1000 | 1010 | 1000 | 1000 | 1100 | 1000 | 1000 | 1100 | 1000 | 1200 | 1250 | 1100 | 1000 | 1250 | 1300 | 1000 | 1000 | 1300 | 1081.9 | Stein-Vok |
10/80SP | 900 | 900 | 990 | 900 | 1200 | 880 | 1130 | 1100 | 1000 | 1100 | 1100 | 1200 | 1060 | 1050 | 1200 | 1000 | 880 | 1200 | 1044.4 | 10/80SP |
Bal-Baros | 980 | 900 | 1100 | 980 | 900 | 950 | 920 | 900 | 900 | 800 | N/A | 960 | 1125 | 1100 | 977 | 1000 | 800 | 1125 | 966.1 | Bal-Baros |
Bal-Bados | 900 | 900 | 1100 | 900 | 900 | 950 | 920 | 900 | 900 | N/A | 900 | 960 | 1130 | 1100 | 977 | 1000 | 900 | 1130 | 962.5 | Bal-Bados |
Fei-Yen | 800 | 800 | 850 | 780 | 800 | 800 | 780 | 780 | 780 | 950 | 950 | 1010 | 990 | 900 | 1000 | 1050 | 780 | 1050 | 876.3 | Fei-Yen |
Specineff | 800 | 700 | 700 | 800 | 700 | 650 | 850 | 700 | 700 | 750 | 750 | 950 | 1000 | 800 | 1000 | 900 | 650 | 1000 | 812.5 | Specineff |
Angelan | 720 | 700 | 660 | 700 | 660 | 800 | 750 | 650 | 650 | 750 | 750 | 1000 | 1000 | 1000 | 1000 | 1150 | 650 | 1150 | 811.9 | Angelan |
Cypher | 650 | 680 | 590 | 590 | 650 | 650 | 590 | 590 | 590 | 499 | 690 | 710 | 900 | 1000 | 1000 | 900 | 499 | 1000 | 711.8 | Cypher |
Ajim | 499 | 499 | 499 | 499 | 499 | 499 | 499 | 499 | 499 | 499 | 499 | 499 | 425 | 499 | 499 | 250 | 250 | 499 | 474.2 | Ajim |
Source: oratanners.hp.infoseek.co.jp
V. Armor
V. Armor is responsible for potentially deflecting a long range projectile, thus causing 0 damage to the VR who is fired upon. Several factors determine whether or not a projectile is deflected:
- Amount of V. Armor on the defending VR. The more V. Armor a VR has, the more likely a projectile will be deflected.
- The distance traveled by the projectile. The farther the projectile travels, the more likely it will be deflected.
- The stance of the defending VR. A VR that is crouching (during a crouching attack) gains a V. Armor boost for the duration of the crouch.
- The strength of a projectile. The more damage a projectile can do, the less likely it is it will be deflected.
- The inherent characteristics of a projectile. Some projectiles are simply more susceptible to being deflected. This is independent of a projectile's strength.
Against opponents with high V. Armor (Raiden, Dordray, Angelan), it is often a good idea to work on lowering their V. Armor early on in the round. Weapons modified with Left Turbo, while generally weak, often do a good job of stripping V. Armor, thus giving the attacker more options in the match.